Writing
Writing is probably what I do more than anything else, and have been doing longer than any of my other activities. Until recently, my main project was SUNBURN, but that's out now, so onto new things!
Novels
SUNBURN
Sunburn (previously under the working title Bullet and Cigarette) is a surreal scifi adventure about a man and his dog on a quest for revenge for a crime they can't remember, against an enemy they also don't recall much about. If that sounds good to you, you can buy it here: http://amzn.to/2Aqj8kFSUNBURN
Sunburn (previously under the working title Bullet and Cigarette) is a surreal scifi adventure about a man and his dog on a quest for revenge for a crime they can't remember, against an enemy they also don't recall much about. If that sounds good to you, you can buy it here: http://amzn.to/2Aqj8kFSUNBURN
The Demonic War
I wrote a bunch of flash fiction and short stories based on an alternate history timeline where demons from a parallel universe invaded in 2012. This was way back, and a lot of it seems a bit silly now, but we all gotta start somewhere! I used to run an RP forum based around this as well, which was pretty fun.
In roughly chronological order of writing, oldest first.
THE END OF D13, in which I start off the demonic war saga at the age of 15.
FADING, in which I further explore the fate of a character from the previous story
BLITZED, in which we see another version of events following the end of Unit D13
DOWN, in which a man running from more than his past has a severe encounter
OUTSIDE, in which a disgraced scientist finds something very interesting
STALKING, in which we observe a demon in its unnatural habitat
THE FACE, in which a man with a scary face does horrible things to strangers
In roughly chronological order of writing, oldest first.
THE END OF D13, in which I start off the demonic war saga at the age of 15.
FADING, in which I further explore the fate of a character from the previous story
BLITZED, in which we see another version of events following the end of Unit D13
DOWN, in which a man running from more than his past has a severe encounter
OUTSIDE, in which a disgraced scientist finds something very interesting
STALKING, in which we observe a demon in its unnatural habitat
THE FACE, in which a man with a scary face does horrible things to strangers
Other Fiction
Here's stuff that doesn't fit into any other category, yet is still fiction:
THE IMPLANT, in which I write stream of consciousness because I was hot and stressed
JUST ANOTHER DAY FOR DEACON SMITH, in which an assassin does his thing. This is part of Human 2.0, another story universe I came up with and then proceeded to do very little with.
I AM A LEGEND, in which a silly screenplay is produced out of boredom
HUNTERS IN THE SKY, in which the hunt for Skywhals continues
NO DOGS ALLOWED, in which dogs try and eat you
SCORVE KILLS ELLEN, in which Human 2.0 skips the entire first story arc and half of the second, and two major villains face off.
THE IMPLANT, in which I write stream of consciousness because I was hot and stressed
JUST ANOTHER DAY FOR DEACON SMITH, in which an assassin does his thing. This is part of Human 2.0, another story universe I came up with and then proceeded to do very little with.
I AM A LEGEND, in which a silly screenplay is produced out of boredom
HUNTERS IN THE SKY, in which the hunt for Skywhals continues
NO DOGS ALLOWED, in which dogs try and eat you
SCORVE KILLS ELLEN, in which Human 2.0 skips the entire first story arc and half of the second, and two major villains face off.
Game Design/Reviews
I love games. I love game design. Lets talk about those things! Links to my articles on games/design.
SANITY METER IMPROVEMENT, in which I consider the ways sanity/insanity has been simulated in games, what has been wrong with it, and how to make it better.
MASS EFFECT THE NES GAME, in which I mentally demake Mass Effect for the NES
GAMES ARE TOO LONG, in which I explain why many games are needlessly long, and argue in favour of shorter, more intense and full experiences
GLOBAL INVENTORY GAMEPLAY MECHANIC, in which I propose a mechanic for the game world to have it's own dynamic inventory from which to source items for its inhabitants
HAZE DEMAKE CONCEPT, in which I consider demaking a game I spent hours and hours testing, removing many of the areas which were not to my tastes
CAVE FULL OF SPIDERS RETROSPECTIVE, in which I deliver a post mortem of my first ever game, Cave Full of Spiders.
TRAPPED BY THE DEAD RETROSPECTIVE, in which I deliver a post mortem of my second, and far less successful in almost every aspect, game.
REVIEWS, in which I tell you what I think of games of course. These take a fairly design centric perspective and often go into more detail than standard reviews on the specifics of the design decisions and the benefits and problems they present.
15 MINUTES AT GAMECITY7- (Criticism of a gaming event rather than an actual game)
FINAL FANTASY XIII
RESIDENT EVIL: OPERATION RACCOON CITY
FABLE 3
ENSLAVED: ODYSSEY TO THE WEST
ALICE: MADNESS RETURNS
SUPER CRATE BOX
SANITY METER IMPROVEMENT, in which I consider the ways sanity/insanity has been simulated in games, what has been wrong with it, and how to make it better.
MASS EFFECT THE NES GAME, in which I mentally demake Mass Effect for the NES
GAMES ARE TOO LONG, in which I explain why many games are needlessly long, and argue in favour of shorter, more intense and full experiences
GLOBAL INVENTORY GAMEPLAY MECHANIC, in which I propose a mechanic for the game world to have it's own dynamic inventory from which to source items for its inhabitants
HAZE DEMAKE CONCEPT, in which I consider demaking a game I spent hours and hours testing, removing many of the areas which were not to my tastes
CAVE FULL OF SPIDERS RETROSPECTIVE, in which I deliver a post mortem of my first ever game, Cave Full of Spiders.
TRAPPED BY THE DEAD RETROSPECTIVE, in which I deliver a post mortem of my second, and far less successful in almost every aspect, game.
REVIEWS, in which I tell you what I think of games of course. These take a fairly design centric perspective and often go into more detail than standard reviews on the specifics of the design decisions and the benefits and problems they present.
15 MINUTES AT GAMECITY7- (Criticism of a gaming event rather than an actual game)
FINAL FANTASY XIII
RESIDENT EVIL: OPERATION RACCOON CITY
FABLE 3
ENSLAVED: ODYSSEY TO THE WEST
ALICE: MADNESS RETURNS
SUPER CRATE BOX